jacht maken op - перевод на Английский
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jacht maken op - перевод на Английский

1999 VIDEO GAME
Maken-X; Maken X (video game); Maken Shao: Demon Sword; Maken Shao

jacht maken op      
hunt, hunt for, chase
photo op         
PHOTOGRAPH OPPORTUNITY AS MEDIA EVENT
Photo opportunity; Photo Op; Photograph opportunity; Photo opportunities; Photo-op; Photo Ops; Photo ops
foto-op (tijd van filmen), periode die beroemde mensen voor televisie en kranten uittrekken)
consumer cooperative         
  • January 1947 Co-op Magazine back cover designed as a promotional poster
  • Owenites]] fired bricks to build it, but construction never took place.
  • The [[Rochdale Society of Equitable Pioneers]] was established in 1844 and defined the modern cooperative movement.
ENTERPRISES OWNED BY CONSUMERS AND MANAGED DEMOCRATICALLY
Supermarket cooperative; Co-op supermarket; Coop (supermarket); Consumers' Co-operative; Consumers' Cooperative; Co-op (supermarket); Retail cooperative; Consumer Co-operative; Consumers Co-operatives; Consumer Co-operatives; Consumers' co-operatives; Consumer's cooperative; Consumer Cooperative; Consumers cooperative; Consumer co-op; Consumer co-operative; Retail co-operative; Co-operative retail society; Cooperative store; Consumers' cooperative; Consumer cooperatives; Consumer cooperative; Consumer-Owned
consumenten coöperatie

Определение

op-ed
¦ noun N. Amer. a newspaper page opposite the editorial page, devoted to personal comment, feature articles, etc.

Википедия

Maken X

Maken X is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks.

The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and rising political tension between China and the United States. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved.

Concept work began during the middle of production on the Persona 2 duology. Featuring staff from the Megami Tensei franchise including artist Kazuma Kaneko and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, Maken Shao: Demon Sword (魔剣 爻, Maken Shao), was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.